It's not easy to disturb a mega-utopia as vast as the one Iain M. Banks has created in his popular Culture series, where life is devoted to fun and ultra-high-tech is de rigueur. But more than two millennia ago the appearance--and disappearance--of a star older than the universe caused quite a stir. Now the mystery is back, and the key to solving it lies in the mind of the person who witnessed the first disturbance 2,500 years ago. But she's dead, and getting her to cooperate may not be altogether easy.
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Amazon.com Review
It's not easy to disturb a mega-utopia as vast as the one Iain M. Banks has created in his popular Culture series, where life is devoted to fun and ultra-high-tech is de rigueur. But more than two millennia ago the appearance--and disappearance--of a star older than the universe caused quite a stir. Now the mystery is back, and the key to solving it lies in the mind of the person who witnessed the first disturbance 2,500 years ago. But she's dead, and getting her to cooperate may not be altogether easy.
From Kirkus Reviews
From versatile Scottish writer Banks, another sf yarn about the tolerant, diverse, far-future Culture (The Player of Games, 1989, etc.). The Culture is subtly controlled by prodigiously intelligent artificial Minds, who, Banks intimates, spend most of their spare time navel-gazing. Here, a huge, enigmatic object referred to as the Excession appears in space and interacts with the Culture's energy grid in ways previously considered impossible. Diplomat Byr Genar-Hofoen of the Department of Special Circumstances is sent to investigate--but, sidetracked by beautiful, talented, spoiled-brat operative Ulver Seich and by old flame Dajeil Gelian, it will be a long time before he draws near the object. Meanwhile, certain Minds occupying a vast array of self-controlled spaceships suspect that still other Minds are involved in a conspiracy--but to what end? With the Culture thus distracted by the Excession, the cruel, dangerously expansionist alien Affront seize the opportunity to hijack a Culture battle fleet and start a war that they only gradually realize they've been suckered into and can't possibly win. Brilliantly inventive and amusing--whole sections read like strings of knowing jokes--but a mess: Chattering spaceships with splendid if confusing names (e.g., Not Invented Here and Shoot Them Later) don't compensate for the absence of real characters. -- Copyright ©1996, Kirkus Associates, LP. All rights reserved.