The Lord of the Isles saga (Lord of the Isles; Queen of Demons) progresses little in this volume. Garric still settles into his reign, advised by the spirit of his ancestor Carus and by his friends, especially low-key love interest Liane. A new threat, a magical bridge, dangerously joins different dimensions and times, and must be undone. Sharina, Ilna and Cashel disperse, each finally helping the realm, and Garric fights boldly and leads cleverly, aided by his soldiers, his guards the Blood Eagles and the wizard Tenoctris, against foes that include living-dead cavalry. The connections between realities allow Drake to explore not only magical realms and their threats but the past of the Isles, before the catastrophe that Tenoctris survived. Ilna's capture by pirates develops interestingly, introducing Merota, the aristocratic child Ilna befriends, and Chalcus, the pirate whom cranky Ilna can't help warming to. As usual with Drake, the nonhuman characters are outstanding. Here, a sentient warrior bird, Dalar, steals the show as Sharina's aide and protector. Drake is taking his time resolving the deeper conflicts of the series, but the trip is inventive and satisfying, so few readers will complain. Major ad/promo. (Sept.) Copyright 1999 Reed Business Information, Inc.
From Library Journal
While Prince Garric attempts to learn the demands of rulership of the Isles, the appearance of a magical bridge results in the kidnapping of his sister Sharina and her transportation into the past. The third volume (after Lord of the Isles and Queen of Demons) in the author's epic fantasy pits Garric and his companions against an ancient evil that can transcend time itself. Drake's talent for creating personable characters driven by their loyalty to one another to achieve great deeds makes this title a good addition to most fantasy collections. Copyright 1999 Reed Business Information, Inc.
Description:
From Publishers Weekly
The Lord of the Isles saga (Lord of the Isles; Queen of Demons) progresses little in this volume. Garric still settles into his reign, advised by the spirit of his ancestor Carus and by his friends, especially low-key love interest Liane. A new threat, a magical bridge, dangerously joins different dimensions and times, and must be undone. Sharina, Ilna and Cashel disperse, each finally helping the realm, and Garric fights boldly and leads cleverly, aided by his soldiers, his guards the Blood Eagles and the wizard Tenoctris, against foes that include living-dead cavalry. The connections between realities allow Drake to explore not only magical realms and their threats but the past of the Isles, before the catastrophe that Tenoctris survived. Ilna's capture by pirates develops interestingly, introducing Merota, the aristocratic child Ilna befriends, and Chalcus, the pirate whom cranky Ilna can't help warming to. As usual with Drake, the nonhuman characters are outstanding. Here, a sentient warrior bird, Dalar, steals the show as Sharina's aide and protector. Drake is taking his time resolving the deeper conflicts of the series, but the trip is inventive and satisfying, so few readers will complain. Major ad/promo. (Sept.)
Copyright 1999 Reed Business Information, Inc.
From Library Journal
While Prince Garric attempts to learn the demands of rulership of the Isles, the appearance of a magical bridge results in the kidnapping of his sister Sharina and her transportation into the past. The third volume (after Lord of the Isles and Queen of Demons) in the author's epic fantasy pits Garric and his companions against an ancient evil that can transcend time itself. Drake's talent for creating personable characters driven by their loyalty to one another to achieve great deeds makes this title a good addition to most fantasy collections.
Copyright 1999 Reed Business Information, Inc.