The second volume in the third trilogy of the Lord of the Isles saga focuses tightly on Prince Garric and his faithful companions. They face perils notably including that ingenious combination of magical and material weaponry, the Fortress, and the continent on which they must fight their last battle is a hodgepodge of geographical features, flora and fauna, and strange races conjured from past and future by the wizards who seek to rule Garric's world or at least prevent his victory and survival. In short, the book re-offers just about everything the saga has provided thus far, including an absolute surfeit of weird, sometimes terrifying creatures. Green, Roland
Description:
From Publishers Weekly
Three strong women on separate missions dominate this slow-moving middle volume (after 2006's The Fortress of Glass) in the trilogy slated to round out Drake's long-running Lord of the Isles series. Prince Garric's sister, Sharina, the wizardess Tenoctris and Ilna the witch-weaver face the lion's share of adventure, taking on tasks to help Garric reunite the Isles. The self-effacing Tenoctris must draw huge amounts of magical power to help Garric defeat a new enemy called the Last. Sharina abandons princessly femininity to mount an offensive against a city overwhelmed by the Last while her brother quests after the mythical Yellow King. Ilna, who's taken on the job of personally eradicating the catlike Coerli despite Garric's attempts to make peace with them, faces her prejudices against a society that mirrors her own. While second book blues bogs things down a bit, Drake balances it with vivid descriptions and lots of action. (July)
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The second volume in the third trilogy of the Lord of the Isles saga focuses tightly on Prince Garric and his faithful companions. They face perils notably including that ingenious combination of magical and material weaponry, the Fortress, and the continent on which they must fight their last battle is a hodgepodge of geographical features, flora and fauna, and strange races conjured from past and future by the wizards who seek to rule Garric's world or at least prevent his victory and survival. In short, the book re-offers just about everything the saga has provided thus far, including an absolute surfeit of weird, sometimes terrifying creatures. Green, Roland