You can't go home again. In the tenth book of the Ingenairii Series, Alec knows that there is no return to the land of his youth. Centuries of life and memory, as well as an unknown span of miles separate him from the Dominion, and he has no drive to go back. His goal is to find and set free the girl he is pursuing, Kristie, who has been kidnapped by Warrior Ingenairii. Already, the pursuit of Kriste and her captors has taken him hundreds of miles and weeks of time. He has gained and lost much in the pursuit, especially friends and companions, and injuries. When he awakens from a coma, the result of a devastating injury, he will find that his memories and abilities have been altered, creating complex new dynamics during the resumption of his chase to set Kriste free. And as the pursuit continues, he will find that there are old and ancient friends and enemies, ghosts and real, who will become part of his life once again.
Description:
You can't go home again. In the tenth book of the Ingenairii Series, Alec knows that there is no return to the land of his youth. Centuries of life and memory, as well as an unknown span of miles separate him from the Dominion, and he has no drive to go back. His goal is to find and set free the girl he is pursuing, Kristie, who has been kidnapped by Warrior Ingenairii. Already, the pursuit of Kriste and her captors has taken him hundreds of miles and weeks of time. He has gained and lost much in the pursuit, especially friends and companions, and injuries. When he awakens from a coma, the result of a devastating injury, he will find that his memories and abilities have been altered, creating complex new dynamics during the resumption of his chase to set Kriste free. And as the pursuit continues, he will find that there are old and ancient friends and enemies, ghosts and real, who will become part of his life once again.