A dark god, a police chief and four knights walk into a portal…
Ex-commando and Montana police chief Skip Walkins's life just got a whole lot worse. The malevolent god Asmodeous the Pale has escaped to Earth's magical twin, Theia, where he plans to release his underworld minions and enslave mankind. Skip, in a fit of unwise bravery, follows.
He ends up allied again with Gavin Blackburn and the Shardyn Knights. Desperate to warn the Theians about Asmodeous, the Knights don't blink at crossing a sky-high mountain range and battling a legendary necromancer to do so.
The thing is, nobody wants to listen to the Knights' tales of dread. Immersed in a magic-fueled tournament for immortality, the Theians give Gavin and Skip a motley crew of mismatched warriors to lead against all the fury of the underworld.
And if Gavin and Skip can't stop Asmodeous, both Theia and Earth will be doomed.
Description:
Book two of Last of the Shardyn
A dark god, a police chief and four knights walk into a portal…
Ex-commando and Montana police chief Skip Walkins's life just got a whole lot worse. The malevolent god Asmodeous the Pale has escaped to Earth's magical twin, Theia, where he plans to release his underworld minions and enslave mankind. Skip, in a fit of unwise bravery, follows.
He ends up allied again with Gavin Blackburn and the Shardyn Knights. Desperate to warn the Theians about Asmodeous, the Knights don't blink at crossing a sky-high mountain range and battling a legendary necromancer to do so.
The thing is, nobody wants to listen to the Knights' tales of dread. Immersed in a magic-fueled tournament for immortality, the Theians give Gavin and Skip a motley crew of mismatched warriors to lead against all the fury of the underworld.
And if Gavin and Skip can't stop Asmodeous, both Theia and Earth will be doomed.
See how the struggle began in Drynn.
126,000 words