Fafhrd and the Gray Mouser have traveled the width and breadth of the land of Nehwon in search of adventure and fortune. Now lost at sea, their ship drawn out on the Great Equatorial Current, their journey brings them to Rime Isle, a tragic island populated by vagabonds and wanderers. The island is also home to a race of gods, schemers, and manipulators that plague the humans for their amusement. Will Fafhrd and the Gray Mouser be able to escape the island, or be trapped forever as pawns of the gods?
Description:
Fafhrd and the Gray Mouser have traveled the width and breadth of the land of Nehwon in search of adventure and fortune. Now lost at sea, their ship drawn out on the Great Equatorial Current, their journey brings them to Rime Isle, a tragic island populated by vagabonds and wanderers. The island is also home to a race of gods, schemers, and manipulators that plague the humans for their amusement. Will Fafhrd and the Gray Mouser be able to escape the island, or be trapped forever as pawns of the gods?