Treachery and deceit run rampant throughout a devastated land, spawning dark alliances in the terrible war ignited by the enmity of two families. But unbeknownst to all, there are others who truly control the beleaguered kingdom's destiny—combatants emerging from eons of restless sleep to renew the bloody terror of a battle older than time.
Amazon.com Review
With The Isle of Battle, the second book of the high- fantasy Swan's War trilogy, acclaimed novelist Sean Russell returns to the world of the Wynnd, a great river that does not always follow the maps and has tributaries in other worlds. The Isle of Battle continues the story of the archer Tam, his fellow Valemen Fynnol and Baore, and several other characters from The One Kingdom. The Valemen gain mysterious new allies and enemies as they search through otherworldly swamps and mountains for their fallen friend, the demigodlike Alaan, and seek to elude Alaan's more-than-mortal enemy and brother, the powerful and ruthless warrior-wizard, Hafydd.
Readers should not start the Swans' War with The Isle of Battle. It suffers the common trilogy malady of middle-book-itis: it doesn't greatly advance the overall plotline, and though it spends some time bringing readers up to speed on the backstory, it still swamps newcomers with multiple plotlines and characters. Also, the big cast means characterizations are often sketchy; the Valemen become almost interchangeable, and the powerful and intriguing Alaan rarely demonstrates these virtues, since he spends much of his time senseless from critical wounds. Furthermore, many readers will not be pleased that the book's vast cast includes only four women, with only two of them spending much time onstage (in the same body!). --Cynthia Ward
From Publishers Weekly
In this enjoyable follow-up to the well-received first book in the Swans' War series, The One Kingdom (2001), Canadian author Russell (River into Darkness) offers more superior high fantasy, with a large cast of fully developed and carefully observed characters, many familiar from volume one. In order to escape a forced marriage, Lady Elise Wills has merged with the dark river spirit, Sianon, to the dismay of her intended, Prince Michael of Innes. With the three Valemen Tam, Fynnol and Baore she sets out to find the mysterious wanderer, Alaan, whom she hopes will help to reconcile her to her new powers and to defeat her enemy, the dark knight Hafydd. In his own quest for Alaan, Hafydd is not above using treachery, sorcery and guile to achieve his sinister goals. As the action ebbs and flows around the known lands of the Kingdom of Ayr as well as the hidden magical lands, the author explores traditional themes of good and evil, though not everything is strictly black and white. Just as all paths led to Westbrook Fair in the previous book, so do all the principals come together at the Isle of Battle, with the fate of the warring Renn‚ and Wills clans hanging in the balance. Despite the many disparate story threads, the narrative flows easily, building in intensity from a firm steady pace to a powerful climax that will keep the reader happily waiting for the next installment of this classically composed fantasy. Copyright 2002 Cahners Business Information, Inc.
Description:
Treachery and deceit run rampant throughout a devastated land, spawning dark alliances in the terrible war ignited by the enmity of two families. But unbeknownst to all, there are others who truly control the beleaguered kingdom's destiny—combatants emerging from eons of restless sleep to renew the bloody terror of a battle older than time.
Amazon.com Review
With The Isle of Battle, the second book of the high- fantasy Swan's War trilogy, acclaimed novelist Sean Russell returns to the world of the Wynnd, a great river that does not always follow the maps and has tributaries in other worlds. The Isle of Battle continues the story of the archer Tam, his fellow Valemen Fynnol and Baore, and several other characters from The One Kingdom. The Valemen gain mysterious new allies and enemies as they search through otherworldly swamps and mountains for their fallen friend, the demigodlike Alaan, and seek to elude Alaan's more-than-mortal enemy and brother, the powerful and ruthless warrior-wizard, Hafydd.
Readers should not start the Swans' War with The Isle of Battle. It suffers the common trilogy malady of middle-book-itis: it doesn't greatly advance the overall plotline, and though it spends some time bringing readers up to speed on the backstory, it still swamps newcomers with multiple plotlines and characters. Also, the big cast means characterizations are often sketchy; the Valemen become almost interchangeable, and the powerful and intriguing Alaan rarely demonstrates these virtues, since he spends much of his time senseless from critical wounds. Furthermore, many readers will not be pleased that the book's vast cast includes only four women, with only two of them spending much time onstage (in the same body!). --Cynthia Ward
From Publishers Weekly
In this enjoyable follow-up to the well-received first book in the Swans' War series, The One Kingdom (2001), Canadian author Russell (River into Darkness) offers more superior high fantasy, with a large cast of fully developed and carefully observed characters, many familiar from volume one. In order to escape a forced marriage, Lady Elise Wills has merged with the dark river spirit, Sianon, to the dismay of her intended, Prince Michael of Innes. With the three Valemen Tam, Fynnol and Baore she sets out to find the mysterious wanderer, Alaan, whom she hopes will help to reconcile her to her new powers and to defeat her enemy, the dark knight Hafydd. In his own quest for Alaan, Hafydd is not above using treachery, sorcery and guile to achieve his sinister goals. As the action ebbs and flows around the known lands of the Kingdom of Ayr as well as the hidden magical lands, the author explores traditional themes of good and evil, though not everything is strictly black and white. Just as all paths led to Westbrook Fair in the previous book, so do all the principals come together at the Isle of Battle, with the fate of the warring Renn‚ and Wills clans hanging in the balance. Despite the many disparate story threads, the narrative flows easily, building in intensity from a firm steady pace to a powerful climax that will keep the reader happily waiting for the next installment of this classically composed fantasy.
Copyright 2002 Cahners Business Information, Inc.