The Gods Return is the end of the Crown of the Isles trilogy and the final chapter in the Lord of the Isles. The Fortress of Glass began the tale of how the new kingdom of the Isles is finally created by the heroes and heroines who have been central to the tale: Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, and Cashel’s sister Ilna. The Mirror of Worlds followed them on an overland journey to the small kingdoms of the Isles to confirm Garric’s succession and subdue, if necessary, any who refused to pledge fealty.
In The Gods Return, the Isles have been more or less unified under Garric’s rule, but the Change that created the continent, has removed the old Gods of the Isles from reality and released other Gods from other planes of existence. Now the servants of the forbidden Gods of Palomir call forth The Worm, an ancient thing that threatens to devour all life in the newly formed kingdom and make way for the reign of dark Gods, now awakened to ambitions of worship and dominion. Some are bad…and some are worse.
“An epic with rousing action and characters to cheer for.” —Terry Goodkind on *Lord of the Isles
“Drake has a light touch with his characters, making them believable and serious without becoming overly ponderous or melodramatic. He employs the standard epic fantasy tropes of action, sorcery, and romance to great effect in this exciting, compelling read.” —Romantic Times BOOKreviews on The Fortress of Glass
“Great, gritty realism on both material and magical planes, and Hellquite literally breaks loose on occasion.The audience for this kind of fantasy saga should prove large and ongoing.” —Booklist on Master of the Cauldron*
Description:
The Gods Return is the end of the Crown of the Isles trilogy and the final chapter in the Lord of the Isles. The Fortress of Glass began the tale of how the new kingdom of the Isles is finally created by the heroes and heroines who have been central to the tale: Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, and Cashel’s sister Ilna. The Mirror of Worlds followed them on an overland journey to the small kingdoms of the Isles to confirm Garric’s succession and subdue, if necessary, any who refused to pledge fealty.
In The Gods Return, the Isles have been more or less unified under Garric’s rule, but the Change that created the continent, has removed the old Gods of the Isles from reality and released other Gods from other planes of existence. Now the servants of the forbidden Gods of Palomir call forth The Worm, an ancient thing that threatens to devour all life in the newly formed kingdom and make way for the reign of dark Gods, now awakened to ambitions of worship and dominion. Some are bad…and some are worse.
From Publishers Weekly
Charming Prince Garric, determined Princess Sharina and rejuvenated wizardess Tenoctris were hoping for a bit of rest after their last adventure (2007's The Mirror of Worlds), but circumstances conspire against them in this shallow conclusion to the Crown of the Isles trilogy. The conquered Empire of Palomir, unable to admit defeat, uses human sacrifice to produce an army of menacing Rat Men. Pirates wield the power of Franca the Sky God to bring forth a gigantic worm that feeds on entire towns, and former priests of the Lady of the Grove are entranced by a mysterious entity known only as the Scorpion King. Facing this triple threat with courage, ingenuity and a bit of fancy wizardry, Drake's heroes often glide too easily through their challenges. Though his characterization of women has greatly improved since the series began, most of the people appear bland compared with the challenges they face. (Nov.)
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Review
“An epic with rousing action and characters to cheer for.”
—Terry Goodkind on *Lord of the Isles
“Drake has a light touch with his characters, making them believable and serious without becoming overly ponderous or melodramatic. He employs the standard epic fantasy tropes of action, sorcery, and romance to great effect in this exciting, compelling read.”
—Romantic Times BOOKreviews on The Fortress of Glass
“Great, gritty realism on both material and magical planes, and Hell quite literally breaks loose on occasion.The audience for this kind of fantasy saga should prove large and ongoing.”
—Booklist on Master of the Cauldron*