Two necromancers, an army of golems, and a demon lord – it sounds like a recipe for trouble, and for Timmy, it definitely is.
To earn his pardon and avoid horrible torture and/or gruesome execution, Timmy has to complete every mission the Council throws his way, most of which seem to involve extremely scary things trying to kill him. At least he’s got help – sort of. His help consists of an apprentice with designs on his castle (and her plans may or may not involve overthrowing him), a bureaucrat whose two greatest skills are fainting in the face of trouble and using people (usually Timmy) as human shields, and an elf with the world’s worst case of pyromania and enough magic to level a mountain.
Somehow, Timmy’s got to get this bunch of unconventional heroes to work together. Trouble is coming, and it’s trouble of the kind that only a necromancer like Timmy could possibly find himself in the middle of. An army of killer golems is on the loose, which may give Timmy the excuse he needs to legally unleash wave after wave of killer zombies. Zombie versus golem – it’s every necromancer’s dream. And then there’s the demon lord that’s out to usher in the apocalypse. Sure, demons aren’t exactly his specialty, but there’s nothing that a good magical shovel to the back of the head can’t fix.
One way or another, Timmy is going to get his pardon and a tax rebate too – even if it means going up against murderous golems, insane demon lords, or mischievous ninja rodents with a predilection for magical swords and the skills to back up the trash talk.
Description:
Two necromancers, an army of golems, and a demon lord – it sounds like a recipe for trouble, and for Timmy, it definitely is.
To earn his pardon and avoid horrible torture and/or gruesome execution, Timmy has to complete every mission the Council throws his way, most of which seem to involve extremely scary things trying to kill him. At least he’s got help – sort of. His help consists of an apprentice with designs on his castle (and her plans may or may not involve overthrowing him), a bureaucrat whose two greatest skills are fainting in the face of trouble and using people (usually Timmy) as human shields, and an elf with the world’s worst case of pyromania and enough magic to level a mountain.
Somehow, Timmy’s got to get this bunch of unconventional heroes to work together. Trouble is coming, and it’s trouble of the kind that only a necromancer like Timmy could possibly find himself in the middle of. An army of killer golems is on the loose, which may give Timmy the excuse he needs to legally unleash wave after wave of killer zombies. Zombie versus golem – it’s every necromancer’s dream. And then there’s the demon lord that’s out to usher in the apocalypse. Sure, demons aren’t exactly his specialty, but there’s nothing that a good magical shovel to the back of the head can’t fix.
One way or another, Timmy is going to get his pardon and a tax rebate too – even if it means going up against murderous golems, insane demon lords, or mischievous ninja rodents with a predilection for magical swords and the skills to back up the trash talk.
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